I hosted the Quake Christmas Jam for 2024! This one was themed around simply implementing the jump boots into a map, using the Arcane Dimensions mod. Everyone had about two weeks to put a gameplay map together. When the event
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Tag: Quake
Floyd Factory Jam
Smoke and steam. Crates and warehouses. Machines whirring. Fans spinning. Recently, I chose to host my first mapping jam for Quake on Slipseer & the Quake Mapping Discord. The direction was to build a map in the style of a
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Re:Mobilize & Malice
Re:Mobilize is a modification for Quake that adds in new features around advanced movement, such as a grapple hook, trampolines, and wire meshes. Version 1.2 was recently released, which includes some new tools, as well as a set of new
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Grit Under the Eyelid
Grit Under the Eyelid is a new map involving the exploration of crumbling tombs that I put together for Quake with Arcane Dimensions 1.8 Patch 1, and is my first solo release. Originally, I intended to finish this for Rotting
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Vanilla Quake
I have a new very small map that was made over the course of 2 days for the Vanilla speed mapping event, hosted by Zigi, titled Tangled Monopole. It contains simplified versions of a couple spots in the recent chapter
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The Last and the Limbless
I have a new map out as part of Fairweather’s Remix Jam for Quake. The pack’s theme is to remix a multiplayer map from any game for Quake single player. This was a weird one! I had several ideas for
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Ground Fault
Ground Fault is a Quake map made in a timeframe of just under 48 hours, for SM227 – Thunderbolts and Lightning. It introduced a set of new power-ups: mini versions of the Quad Damage, Biosuit, and Pentagram, and was built
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More Sand Than Oil
More Sand Than Oil is my contribution to Quake Brutalist Jam 2. Atmosphere and visuals were my focus for this one. I brought it to life with some custom rain sound effects, as well as blending sand with concrete brutalism.
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Die Farbe (The Color)
I have a new map for Quake out, this time as part of FireBlu Jam! It’s a small Runic themed map that I planned and put together over about 2 days. As is the case with Doom’s fireblu texture, this
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Upright in Blue
Upright in Blue is another Quake map, this time built on Arcane Dimensions. I put it together roughly over two weeks in total for Explore Jam 3. As such, the map doesn’t feature any combat, and instead focuses on exploration
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