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Ground Fault

by Ryan JL on 2023/11/22 at 22:14
Posted In: Games

Ground Fault is a Quake map made in a timeframe of just under 48 hours, for SM227 – Thunderbolts and Lightning. It introduced a set of new power-ups: mini versions of the Quad Damage, Biosuit, and Pentagram, and was built around just one idea: the map needs to include a Thunderbolt (lightning gun).

I started by choosing the cr8 texture set for the map, since I felt it suited the Thunderbolt theme with its electric-themed switches and panels. It also features a lot of grimy metal, which I thought fit some ideas I had around gameplay with water, primarily coupling the lightning gun’s discharge with the mini-pentagram.

Screenshot from Quake, using the cr8 texture set.
View of the main hallway, complete with the Thunderbolt.

I also made some attempts to integrate a fair amount of verticality once more, with multiple walkways stacked on top of each other in the main hall. Overall, I think it came together nicely given the time involved. The only thing I wish I could have done more of was tighten up the combat, especially in the last room.

There are 9 maps in total in the pack, with my personal favorites being A Marshmallow Dream, The Lightning Lock, and Frankenstein or Supersham-bler.

└ Tags: Quake
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More Sand Than Oil

by Ryan JL on 2023/10/25 at 22:06
Posted In: Games
Screenshot from Quake

More Sand Than Oil is my contribution to Quake Brutalist Jam 2.

Atmosphere and visuals were my focus for this one. I brought it to life with some custom rain sound effects, as well as blending sand with concrete brutalism. Of course, throwing in a few references to Front 242 didn’t hurt either.

I have to admit that playing the first Quake Brutalist Jam was one of the things that made me pursue Quake mapping. I’ve played mods for Quake for a very long time while lurking just outside of the community, but never thought that about making my own. Then, I was presented with a stunning collection of art pieces that people were bringing to life inside this old game.

I found and downloaded Trenchbroom, and I was hooked.

Some notes on inspiration and my process for this map follow below.

Screenshot of Quake, showing the silver keycard at the end of a sand-covered room.
Screenshot from Quake, showing an area with circular windows looking outside to the sky & mountains.
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└ Tags: Quake
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