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Re:Mobilize & Malice

by Ryan JL on 2024/07/04 at 17:08
Posted In: Games

Re:Mobilize is a modification for Quake that adds in new features around advanced movement, such as a grapple hook, trampolines, and wire meshes. Version 1.2 was recently released, which includes some new tools, as well as a set of new maps. One of which is one I contributed, titled Reverse Polarity.

Screenshot from Quake, using Rubicon textures.

My aim with Reverse Polarity was to create something built more around exploration, similar to my Arcane Dimensions map, Grit Under the Eyelid. As a result, the layout is more vertically-oriented, with many layers on top of one another. I selected Rubicon 2 for the primary theme, choosing to also skin enemies accordingly. Re:Mobilize is built on top of Progs_Dump 3, which allows for more extensive monster customization, so I was able to apply models from the Rubicon 2 & Alkaline mods.

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└ Tags: Quake
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Grit Under the Eyelid

by Ryan JL on 2024/03/31 at 14:08
Posted In: Games

Grit Under the Eyelid is a new map involving the exploration of crumbling tombs that I put together for Quake with Arcane Dimensions 1.8 Patch 1, and is my first solo release.

Screenshot from Quake, Arcane Dimensions, showing an overhead view of a bridge with an ogre looking down.

Originally, I intended to finish this for Rotting Jam last year, but I didn’t get around to completing it in time. So instead, I expanded upon it and focused a bit more on detailing. Makkon also updated their texture set between then and now, and so I also spent time updating it with the new stone textures. This is also one of those cases where I got caught up in detailing over anything else.

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└ Tags: Arcane Dimensions, Quake
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